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Guidelines
Create a complete comic
book story (no "to be continued . . ." whether stated or implied;
no teasers, trailers, or preludes to some story that's missing) of the designated length,
at least 8 or 24 pages,
and in the designated time, either 8 hours plus a one-hour lunch break
or 24 continuous hours.
This means everything: Story, art, lettering, the works. Once pen hits paper, the clock starts
ticking.
Indirect preparation can
be done in advance, such as gathering tools and reference materials.
Pages can be any size,
any material, although we do not promise we'll print anything larger than
our scanner can handle: 11"X17". (For that matter, for budgetary
and other reasons, we don't make any promises about printing.)
Your work can be computer generated or assisted.
If you reach the end of
the time period and you're not done, either end it there or keep going until
you're done. Those completed in more than the designated time are referred
to as "noble failure variants" as they're called in 24-Hour Comics, but we
prefer to think of them as "working overtime."
Tell any story with only
two restrictions: (1) No superheroes. (2) No fan fiction (no characters,
families, items, worlds, etc., under copyright
elsewhere).
Well, three restrictions: Don't break the law.
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The Workday Comic
(HSU Comic Book Club)
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The 24-Hour Comic
(Scott McCloud)
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The Goal: To create a
complete 8-page or longer comic book in a work day.
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The Goal: To create a
complete 24-page comic book in 24 hours.
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The 8-hour period can
be interrupted by a meal break of up to one hour. It's a work day, after
all.
Writers
should arrive ready to produce an outline or describe page one right then,
so your artists don't sit around with nothing to do while you organize scripts.
We encourage
collaboration with others.
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The 24-hour period is
continuous. If you take a nap, the clock keeps ticking.
Plan ahead, but no
sketches, designs, written plot summaries, or other direct preparation
can precede the designated period.
You work alone.
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